Category Archives: Game Development

Apple and the IRS

Welp, got my iOS product done, ready to start testing… and my Apple dev account name doesn’t match my name on my tax forms. Tried to change it, but no dice! Looks like I have to MAIL the tax form … Continue reading

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Near Impact on Steam

Get it here: http://store.steampowered.com/app/320410/ We haven’t done any marketing. Nobody knows it’s out there. Very annoying! The game is fun and silly, plus I did the 5-page comic introduction. You can go customize the asteroid attacks (thanks to ace coder Scott Martin) and … Continue reading

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Near Impact available

We have Near Impact up at Sonalysts Combat Simulations’ new web site. No marketing push or publisher yet… so it’s what’s called a “soft launch”, i.e. we aren’t selling successfully yet. (sigh) In case I ever get any traffic on … Continue reading

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Near Impact Nears!

We’re only a few days away from launching “Near Impact” on our Sonalysts Studios web site. Facebook page going up too… wow, we’re entering the modern social networking era! Go Admiral, go!    

Posted in Artwork, Game Development, Sonalysts Combat Simulations | Leave a comment

Blog inactivity going to end soon..

We’re finally near the end of our development cycle on Sonalysts’ new game, Near Impact. Giant Space Robot Drone vs. Alien Asteroid Attack!  We’re going to start cranking up the hype machine soon, so I’ll put some updates on this … Continue reading

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